Though Cortana is no longer accessible on mobile devices, Microsoft’s virtual assistant is still thriving and well on Windows 11 and it will eventually debut in Microsoft Teams.
Although Cortana initially appeared in 2001’s Halo: Combat Evolved on the original Xbox, the sophisticated artificial intelligence structure finally made its way to Windows Mobile and Windows 10 Desktops as a virtual assistant in the year 2014.
Cortana, similar to Google Assistant, Amazon Alexa, and Apple’s Siri, was designed by Microsoft to aid Windows users in setting reminders, searching the internet, and other tasks.
Cortana will now be available in Microsoft Teams Rooms, as per a bunch of new entries on the Microsoft 365 Roadmap. Companies may utilize Teams Rooms to create a conference room with a variety of devices such as monitors, cameras, and microphones so that an organization can use video conferencing software as a team rather than needing to have their own computers.
Starting from January, “Cortana speech recognition will be enabled by default on newly imaged Microsoft Teams Rooms systems,” according to the first upgrade to the Microsoft 365 Roadmap.
This implies that Teams users are allowed to utilize voice commands to make a video conference, modify preferences, and more on their Teams Rooms machines. Luckily, IT administrators will be able to change this option to deactivate voice recognition. As per the second upgrade, Microsoft famous for products like SharePoint has modified the Cortana iconography that shows on the front of a room display and in the console user interface in a Microsoft Teams Room.
Lastly, the business revealed in the third update that Cortana would support new languages on Teams devices that are tuned to various regional languages. Currently supported languages include American English, Canadian English, Australian English, Indian English, and British English.
Although voice activation might be effective in collaborative meeting rooms meant for video conferencing, corporate customers could be wary of having a video game character speak out during all-hands discussions.